Fluxx is neat in theory, but deadly dull in practice. Typically,
you can't do anything when it's not your turn, so you just sit
there and wait for someone else's interminably long turn to be
over; and since the game changes radically moment to moment,
there's no point thinking or strategizing when you're not playing,
so people tend to just check out of the game up until the minute
they need to play their hand, leading to an experience not unlike
serial solitaire. (And that's if you get to play at all; if you
play with 5-6 people, there's a good chance at least one person
won't even get a chance to play at all.)
Neat experiment, fun boundary case for defining "game", but not
really enjoyable. If I'm looking for a light card game to play,
I'll play Reiner Knizia's Lost Cities, Uwe Rosenberg's Bohnanza, or
Friedemann Friese's Felix: The Cat in the Sack, all of which are
actual games with player interaction, meaningful choices, and fun.
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