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April 09, 2020
“‘The days of your life’ refers to in-game time…”
Posted by Avram Grumer at 07:44 PM * 17 comments

Blacow* speaks of four players: the Wargamer, the Power-Gamer, the Role-Player, and the Story-Teller.

The Wargamer, what does he say? “What foe do we fight, and what is the lay of the land?” You, in turn, shall describe the battlefield, and challenge his tactical abilities, including the morale check for his henchmen.

The Role-Player, what does he say? “This is what my character would do!” By using his character motivations as an excuse to indulge his antisocial behavior, he has placed his own enjoyment ahead of the other players’. You will rattle his dice by saying, “That is not how we do it at my table;” — “my table,” not his table, because if he keeps this up, he won’t be invited back!

The Power-Gamer, what does he say? “Where is the loot?” Thus you shall say to him: “With clever play and good fortune, you may win your way to treasure and XP.”

As for the Story-Teller, you must develop a plot thread for him to follow, as it is said, “It is because of this that your character finds himself in a predicament…”

* “Aspects of Adventure Gaming,” Glenn F Blacow, Different Worlds #10, Oct/Nov 1980

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